12/17/2022 0 Comments Final media player leftover filesThe character doesn't do any flips upon tricking. Slippery Road 2 (slows the player) (0x05) Effect ID Slippery Road 1 (does not slow the player) (0x01) Effect ID Several collision types have unused variants, often showing different sounds/graphical effects. This could mean that originally, players that you hit in a Mega Mushroom on your screen would make them squished globally, instead of just them getting squished on their screen. In the online protocol, there is an unused bit that can make players squished on command. KartCameraParam.bin in /Race/Common.szs has 3 additional duplicated entries for camera entities that are never used. (Source: Custom Mario Kart Wiiki) Unused kartCameraParam.bin Parameters There's also an unused action for when a player hits it, which works even if the game is modified so that the blue shell lands on the ground if someone loses it. Disabling this code reveals that the Blue Shell has an unused animation for being held. For some odd reason, Blue Shell is listed as 0x01, which means the item should be held behind the player like a red shell, though the game has code to prevent this and instead have the player immediately fire it. An item like Star would be 0x00, for the game to immediately use the item as the button is pressed. The game contains a list of values for each item that define what the item does when the player uses it for example, Red Shell uses 0x01, which means that the item is held behind the player and fires when they let go of it. (Source: Custom Mario Kart Wiiki "PrintF") Draggable Blue Shellsīlue Shells seemed to have been once intended to be held behind the player before they use it.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |